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In Blender, the “Hook” modifier is like a puppet string for your objects. You attach it to a part of your object, and it lets you move that part in a cool and flexible way. This is super handy for making smooth and creative animations, giving you control over how things move and adding a touch of magic to your scenes!
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When you want to sculpt damage like scratches and dents on an object that was created procedurally (with modifiers), you’ll need to prepare a duplicate that’s easier to sculpt on. To do this, we use the Shrinkwrap and Multires modifier.
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Три полезные хитрости в blender
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Simple blowing sand shader to make your desert scenes more interesting! You can also change the color of the sand if you need it to be snow or dirt and it works great. It’s an easy way to make your scenes more dynamic with very little effort and can bump you a step closer to realism!
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Fix Shrinkwrap issues with the Multires Displacement Eraser brush
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2024/04/20 03:47:17
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