tg-me.com/FilzerGaming/5347
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Draw IMGUI through Game Renderer Thread!
*make sure you are using libue4 crc checks bypass from memcpy to avoid bans, its much safer than eglSwapBuffers Then.
*This Code Is for BGMI 3.0 32Bit, can be easily updated to 64 bit too.
Offset:
uintptr_t Renderer_Offset1 = oxorany(0x66D6498);
Hook Code:
int (*orig_renderer_thread)(int *a1, int a2);
int __fastcall hook_renderer_thread(int *a1, int a2)
{
EGLDisplay dpy = reinterpret_cast<EGLDisplay>(*(DWORD *)(*a1 + 48));
EGLSurface surface = reinterpret_cast<EGLSurface>(*(DWORD *)(*a1 + 64));
//Your Rest Code
return orig_renderer_thread(a1, a2);
Hook:
Hook((void *)(Cheat::libUE4Base + Cheat::Renderer_Offset1), (void *)hook_renderer_thread, (void **)&orig_renderer_thread);
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