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S - Single Responsibility Principle 👩💻👨💻
Each class/module should have only one reason to change. Keep your code focused on doing just one thing - it leads to easier maintenance and enhances readability. 🧐
O - Open/Closed Principle 🌐🔒
Software entities should be open for extension but closed for modification. Build systems that allow you to add new features without altering existing code. 🛠
L - Liskov Substitution Principle 🧩✅
Derived classes should be substitutable for their base classes without affecting the correctness of the program. Ensuring compatibility and consistency in your object-oriented design. 🧬
I - Interface Segregation Principle 📦🕹
Clients should not be forced to implement interfaces they don't use.
D - Dependency Inversion Principle 🔄🔗
High-level modules should not depend on low-level ones; both should depend on abstractions. Decouple components and promote better scalability and testability.
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