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S - Single Responsibility Principle ๐ฉโ๐ป๐จโ๐ป
Each class/module should have only one reason to change. Keep your code focused on doing just one thing - it leads to easier maintenance and enhances readability. ๐ง
O - Open/Closed Principle ๐๐
Software entities should be open for extension but closed for modification. Build systems that allow you to add new features without altering existing code. ๐
L - Liskov Substitution Principle ๐งฉโ
Derived classes should be substitutable for their base classes without affecting the correctness of the program. Ensuring compatibility and consistency in your object-oriented design. ๐งฌ
I - Interface Segregation Principle ๐ฆ๐น
Clients should not be forced to implement interfaces they don't use.
D - Dependency Inversion Principle ๐๐
High-level modules should not depend on low-level ones; both should depend on abstractions. Decouple components and promote better scalability and testability.
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